https://giphy.com/embed/qtGYtVlV2TJOboapH1
Most shaders include predefined elements such as highlights, shadows, gradients, rim lights, and specular effects. Typically, you will find highlight and shadow settings at the top of the shader interface. These settings allow you to choose colors for highlights and shadows and adjust their thresholds
This feature applies a smooth gradient to your object along the z-axis, enhancing the overall visual appeal of your 2D work. Just below the gradient slider, you will discover controls for position, scale, and hue.
https://giphy.com/embed/gbjyi8CLWrJfVb9i75
The rim light feature introduces a colored effect at the edges of your object.
https://giphy.com/embed/98gy4HLftKIOISmtFx
Let's not forget our old friend, specular. Within the shader, you have the flexibility to customize the color of the specular highlight and fine-tune its threshold to perfectly suit your object.
https://giphy.com/embed/zR4wv8M6X2qbwe7Yyf
like the name suggests , you can adjust scale of dots and lines on shaders
https://giphy.com/embed/K3zJSAQxf8inpIVwYz
Lots of shaders got a cool update! Now they can handle light colors better. This means you can add more brightness and color to make your artworks really pop!